Your login information returned multiple users. Please select the user you would like to log in as and re-type in your password.
Choose an Article
Published by Tara Roth on Aug. 27, 2012
Review: Sleeping Dogs
I have to admit, I’ve been getting tired of open world crime games. The mystique of an open world where you can do anything - provided that it had been coded in by the developer - has waned significantly as the same ‘tried and true’ formula has been used ad nauseam for the better part of a decade...
Published by Joseph Christ on Aug. 25, 2012
Sad About Psygnosis
It's been a sad week. You know it. Those of us who relied on this studio when we were younger LOVED G-Police....fuck I STILL play that game. Let alone Colony Wars or Wipeout which changed a TON of shit when it came out. It just all sucks. And maybe it's no coincidence that I'm listening to Wesley...
Published by Joseph Christ on Aug. 25, 2012
Published by Joseph Christ on Aug. 24, 2012
Tengami: A Game of Paper
Inspired by the classic "pop-up" books of my childhood, and crafted by four former employees of the acclaimed Rare development team is not all that Tengami is. This iOS adventure-puzzler is also innovation, beauty, and imagination in our favorite form.
Published by Jeffrey Demelo on Aug. 23, 2012
5 Original Ideas For Games (That Will Probably Never Get Made)
I've moaned and complained about a large number of videogames over the years, calling out uninspired sequels and dreary ideas, but could I do any better? Well, probably not, but I'd give it a damn good go given the chance. Here are some ideas I would bring to the drawing board, most likely before...
Published by George Denison on Aug. 22, 2012
Sony Liverpool/Psygnosis to Shut Down
This seems to be a week for news of old icons shutting their doors forever. First we had Nintendo Power and now we have Sony Liverpool, or as we knew it during the PS1 era, Psygnosis, shutting down for good.
Published by Joseph Christ on Aug. 22, 2012