Choose an Article

Clip of the Day: Jeepers Creepers
Joseph goes up against Mrs. Peepers and her old-school DRM in Return to Zork.
Published by J52 on March 8, 2012
DT078 - Quantic Dream Thing
Brad & David sit down again to talk about Kara, Quantic Dream's newest tech demo. Also on the plate talks about Konami, Final Fantasy Tactics: War of the Lions Patch, and Tecmo.
Published by David Liao on March 8, 2012
Forum Spotlight - 3/8/2012
It's that time again, everyone. Saddle up and take off your pants, it's time to read some forum posts.
Published by Dylan Spencer on March 8, 2012
New Bioshock Infinite Trailer Shows Off Mecha George Washington
Things on the Bioshock Infinite front have been quiet as of late.  For a game that's due for release this October the amount of news thus far this year has been slim.  Thankfully, with GDC going on right now, Ken Levine and the fine folks at Irrational Games decided to put out a new video of the ...
Published by Chris Davis on March 8, 2012
Review: SSX
Online is where SSX is designed to live: drops show live scores, asynchronous events where one competes for a global pot, and a player-placed collectible that rewards tough placement. None of the credits earned here count without an online pass though and the economy of the game, the buying of ne...
Published by Ben Alford on March 7, 2012
Clip of the Day: Nick Got Sandwiched?
Nick recounts one of his filthy video game sex acts during Podcast 260.
Published by J52 on March 7, 2012
Audible Impressions: Asura's Wrath Vol. 1
Another Audible Impressions comes your way in the form of Asura's Wrath. David is joined by site writers Tim and Chris Davis to talk about the very Japanese game. How do they feel about the combat? The story? The game structure? How over-the-top is it? It's all discussed here in our newest featur...
Published by 4Player Podcast on March 6, 2012
Review: Syndicate
Science fiction stands as one of the backbones of fiction, interactive or not.  The line between near future and distant future science fiction seems to blur every decade or so when the amazing gadgets of today’s movies and games become the tools we use every day only a few years later.  This is ...
Published by Chris Davis on March 6, 2012