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How Riot Games is Making Online Gaming More Enjoyable
If you have ever played an online game, chances are you have encountered quite a few unpleasant or down right obnoxious people. I don't mean the type of people who blast music through their headsets, but more the ones who love insulting other players or dropping slurs every 5 seconds. Unsurprisin...
Published by Frank Hartnett on Dec. 8, 2012
4PP 297: The "Loose Cannon" Show
**Joseph invades the show via Twitter and sends the crew spiraling down an "unusual" path. Unfortunately, any attempt to censor this conversation simply made it sound worse... so enjoy!**
Published by 4Player Podcast on Dec. 6, 2012
Published by Joseph Christ on Dec. 5, 2012
Published by Joseph Christ on Dec. 5, 2012
My Concern for Beyond: Two Souls
Very few details are known for the upcoming Beyond: Two Souls except that it won't be like Heavy Rain and that it's going to have a lot of "meaning," so why am I already concerned? Simply put - because David Cage is writing the narrative for a female protagonist.
Published by Soha E. on Dec. 4, 2012
Tonight's the Night: My Dream Project for Telltale
It is no secret that I fancy myself a huge fan of Dexter, the hit Showtime series about a Miami Blood Spatter analyst who moonlights as a vigilante serial killer. The show is currently airing it's penultimate seventh season with the story drawing to a close next year with season 8. I won't bore a...
Published by Nick Henderson on Dec. 4, 2012
Tomb Raider Screens: A Different Look at Old Areas
Twelve new Tomb Raider screens have been released today that show Lara creeping and sneaking around some of the same areas that we've been looking at for awhile now. Personally, I was hoping to be getting some fresh looks at the game by this time but we're mostly getting more of the same.
Published by Joseph Christ on Dec. 3, 2012
Which Do You Choose: Option A, B, or C?
Illusion of choice has always been an interesting topic of discussion within our community. Whenever it is brought up, there are always those who will wish for complete freedom of choice rather than the "illusion" most games choose to incorporate. That being said, is complete freedom really the r...
Published by Frank Hartnett on Dec. 3, 2012