og:image:,

There's a lot to unpack this week thanks to new releases on opposite ends of the development spectrum. While RAGE 2 hasn't hooked us yet, the game shows promise thanks to fun combat and the usual open world hooks. On the other end of the spectrum, Druidstone, the next game from the talent behind The Legend of Grimrock, manages to do a lot with a smaller budget. Nick goes to bat for Days Gone now that he's spent a lot more time with it and the group addresses some juicy news involving From Software and George R. R. Martin.



This Week's Discussion Topics:

Feedback from Last Week's Episode
RAGE 2
Druidstone: The Secret of the Menhir Forest
Days Gone
From Software Rumored Collaboration with George R.R. Martin
and more...

You are invited to join our FREE community Discord - Download the app to your phone and use it to keep in touch with other members of the community and the podcast crew as well!

Don't forget to help our cause by subscribing to the show via your preferred content subscription service (iTunes, SoundCloud, RSS, etc). Click here to Learn How to Subscribe!

Enjoy the show? Let us know how you feel about the topics discussed in the comments below! We'll address your comments and questions during the first 10 minutes of next week's podcast! Involvement with the show via the comments automatically enters you in the monthly giveaway as well!

Comments

  • Avatar
    drew327
    4 years, 11 months ago

    Quick Days Gone comment- Nick mentioned the “Ubisoft-ification” of open-world games (basically a map full of icons) and Nolan said that was something keeping him from playing Days Gone. Days Gone actually does a great job of pacing and meating out missions so that the map never has too much on it. Missions are contained in 'storylines' that come and go as you play. Usually just one or two story missions, and one or two side missions. Admittedly, if you ignore the nests and bandit camps as you discover them, over time they could fill the map a bit.

    Also. Wait a second, Brad- did you just describe Druidstone as “‘Xcom’ meets ‘Into the Breach’”? Was this not the guy who just last week condemned describing a game by using two or more other amazing games? ;-) . Just busting your balls.

  • Avatar
    ThoraxeMH
    4 years, 11 months ago

    I know my favorite feature of the Original Xbox was the ability to burn custom soundtracks in the console, then games like Burnout and GTA would use these Custom Soundtracks. Does PS4 and Xbox1 have this feature by any chance?

  • Avatar
    joshuar
    4 years, 11 months ago

    Everyone seemed to be a little shocked when I said I was near 100%ing Final Fantasy 7 at around 35 hours, but like Nolan is experiencing with FF10, the areas are much smaller, can be done in 15-20min, and easier to get through than we remember them being. No longer being a 10-year-old kid also makes the game far less challenging. That's why I'm really interested to see what they are adding to FF7 especially if it's episodic. The older Final Fantasies are definitely "smaller" games in scope compared to a lot of the rpgs/open-world games of today.

  • ChaiThai Avatar
    ChaiThai
    4 years, 10 months ago

    There was already a Twisted Metal like show a few years ago called Blood Drive that wasn’t a hit but at least was a fun watch. Contestants enter a race across a post apocalyptic USA in specially made cars that require human blood to run, usually done by throwing people into the living engine. The entire event is even hosted by an eccentric weirdo named Julian Slink. My concern is a Twisted Metal show would end up like Blood Drive; 2 minutes of cars and 46 minutes of talking, and I don’t think Twisted Metal would have the weirdness outside of the cars.