For this weeks comparison, it's a game that I've always wanted to play but haven't because of various reasons. One of them being the D-Counter system. For every move you make in the game, a percentage is added to the D-Counter. Walking, attacking, and special moves all add to this counter, which if you fill before a certain part in the story, the game is over.

Different levels of attack cause varying degrees of damage and the main character even has an attack that will kill a boss in one hit, but it's all dependent on the player to weigh the advantages and disadvantages of speed and strength. I found it to be an incredible idea for an RPG, even though it probably didn't sit so well with a majority of players.

I've always wanted to play this game for this concept and immediately bought the Japanese Version (Center) earlier this year when I saw it sitting on a shelf. I loved the art but after returning to the states I wasn't able to progress in the game because of the language barrier. I own the American release, shown left, but because of my preferences it's still sitting on the shelf.  I thought it was pretty obvious which cover I would favor, so I decided to talk about the game rather than try to explain why it was better.

Here is a larger version of the art for those who'd like a closer look.
Last Week’s Comparision: Castlevania: Lords of Shadow

Comments

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    Sgtpierceface
    14 years, 11 months ago

    Is the one on the right the european version?

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    Bombader
    14 years, 11 months ago

    While normally I'd say the Western version makes sense, the Japanese cover would have definitely made it stand out better. I only wonder if it's so the person won't look at the back and go "Whoa, this game doesn't look like the cover at all dude!"

    I played this game as a rental and had to reset twice at one point before finishing the game, it IS an epic game, it's like a reverse dungeon. The game+ after you beat the game was also a unique idea.

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    zekana
    14 years, 11 months ago

    the idea of the game sounds REALLY interesting but very chalenging too. the idea reminds me of one of the .hack games, infection maybe? where the lead had a move that would do massive ammounts of damage on the enemy and even get rare items, but using it would further the infection and if you get 100% infection, you die. I may try to pick this game up once i get a ps2. i have an entire system im backlogged on. this will be fun.

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    Binary-79
    14 years, 11 months ago

    Yeah the European one isn't to bad but the Japanese cover is the most unique and illustrates the game best.

    Too bad the US version looks like a poor mans megaman

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    Rendrak
    14 years, 11 months ago

    I've never played Dragon Quarter, but that D-Counter system sounds stupid as hell.

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    Jalabhar
    14 years, 11 months ago

    I absolutely LOVE this game.

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    specdotsign
    14 years, 11 months ago

    I'd try it, David. I hear the battle system from Ni No Kuni (PS3) is based on the battle system in this game. Minus the the whole D-Counter thing.

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    Ex_Machina
    14 years, 11 months ago

    I invested like....180+ hours in this game. (Play it David! You'll love it.)

    Totally worth it. The D-counter is almost not an issue; you don't NEED to use your dragon form (which ups the D-Counter), though some enemies are harder than others and if you really need to you use it in boss battles as a last resort. I think against Bosch was the only time I ever used it.

    That being said, I finished going through the game with a lot of sidetracking at about 13-15%. Seriously, D-Counter is not an issue. Really great combat that's almost a bit Final Fantasy Tactics-ish, but streamlined with an action RPG feel. It's unique and was really atmospheric. The banking/investing system was addicting. :P My number #2 JRPG on my top five list, after FF9.

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    Comradebearjew
    14 years, 11 months ago

    The European box art looks fantastic, with the Japanese at a close 2nd. Why does America get all the really crappy box art? Like, for example, Kirby is smiling on the box art in Japan, but they always change it to a frown for American release.

    Also the D-Counter seems like an awesome idea.

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    Zamnes
    14 years, 11 months ago

    I love the European box art the most but that's probably just because it would make the game more of a shameful secret. Not sure I'd feel very manly with the Japanese or U.S. box arts on a shelf when my friends are around.

  • Avatar
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