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I'll admit, Prince of Persia is a franchise I am finally catching onto. I am currently playing through Prince of Persia: Sands of Time for the PS2 and am enjoying it very much. The original trilogy is considered to be a classic by many due to its smooth gameplay, memorable characters, and whimsical (yet sometime violent) storytelling. However, sometimes franchises need a fresh start and that is where Ubisoft's latest PoP comes into play. Scheduled to hit stores this holiday season, Prince of Persia for the PS3, Xbox 360, and PC is likely to give fans of the original trilogy a new story and a new twist on the already well polished gameplay of old.
First of all, let me say that seeing the concept for this new PoP is what inspired me to play through the Sands of Time trilogy. I have developed a lot of respect for the work of Ubisoft in the past year, especially their Montreal studio which produced Assassins Creed. The first thing that anyone will notice is the new art style of the game which is a stylish blend between the realism of Assassin's Creed and the cel shaded art of games such as Okami or Wind Waker. In the past, studios that take this more artistic approach have had much better luck when it comes to creating hit titles that eventually go on to become classics. In this case, the game really comes across as a moving water color painting. Just take a look at this video which illustrates an artist rendering of one of the games new foes, the "Hunter".
-Nick
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