Ok not really.

Heavenly Sword, Dead Space, and now Mirror's Edge? Why is this animated movie shit becoming so popular in building hype and telling the story of a game? Just show us the gameplay.



I really really hope the controls deep but easy to use like the guy says in that interview. I think Mirror's Edge lives or dies by its controls. I'm worried how the movement works in smaller indoor environments. The interviewee mentions multiple times that "getting to" the enemy trying to shoot at you is a large part of the combat. I just hope your character has several environmental options when encountered with these situations.

I also worry about how smooth the camera moves in the game. For some reason I see a more sluggish camera being used in a game heavily reliant on character interaction with the environment. If they allow too much rapid control over the camera with a character moving this fast, we will all be vomiting before the credits roll. They really need to think outside the box to get the camera right in this game. I get nauseous just thinking about Breakdown nowadays.


Brad

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