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Review: Mass Effect 3
2007 was a great year to be a gamer.  Infinity Ward was set to release a modern Call of Duty title with an advanced multiplayer suite, Bungie was going to conclude the Halo trilogy and Valve decided to bundle up all their recent achievements and release them in a pack called The Orange Box.  Ther...
Published by Chris Davis on March 19, 2012
Review: SSX
Online is where SSX is designed to live: drops show live scores, asynchronous events where one competes for a global pot, and a player-placed collectible that rewards tough placement. None of the credits earned here count without an online pass though and the economy of the game, the buying of ne...
Published by Ben Alford on March 7, 2012
Review: Syndicate
Science fiction stands as one of the backbones of fiction, interactive or not.  The line between near future and distant future science fiction seems to blur every decade or so when the amazing gadgets of today’s movies and games become the tools we use every day only a few years later.  This is ...
Published by Chris Davis on March 6, 2012
Review: Warp
Warp doesn’t explore its abilities to the fullest extent it feels. It is a collection of interesting sounding abilities without focus. The little alien turned science-experiment-gone-wrong can warp into objects or through walls; it can send out hollow images of itself and eventually it can swap w...
Published by Ben Alford on Feb. 22, 2012
Published by Ben Alford on Feb. 15, 2012
Review: The Darkness II
I always felt that The Darkness series was a strange beast. A Frankenstein of sorts, lovingly coddled together with divergent ideas and a fantastic narrative. The horror-esque storyline mixed with the Mafia family backdrop works extremely well, and reminds me of that special Old Western Sci-fi mi...
Published by Joseph Christ on Feb. 13, 2012
Video Review: AMY
Developed by VectorCell, AMY was a new take on the survival horror genre that showed a lot of promise. Like the overly large present your grandmother gave you for your birthday, many of us at 4Player were quivering with anticipation at the thought of opening it. During the unwrapping, however, we...
Published by Bob Webb on Feb. 6, 2012
Published by Joseph Christ on Jan. 16, 2012